As you read the word handicap, you probably wondered: what do you mean by that? Well, did you ever play Mario Kart? If the answer is yes, surely at some point you had to go last ... and what happened when you were last? The game began to give you all the power ups needed to reach the top positions.
This was frustrating for other competitors, as it is unfair to others. This is precisely what EA wants to avoid in FIFA 18, since the players have demonstrated their disagreement about it. The players have complained that the difficulty of the AI rises when you win. For example, if the game saw that you were winning by 5 goals, automatically the difficulty increased and it was practically impossible to score more goals.
It's all based on algorithms, explains FIFA Creative Director Matt Prior. In his own words, Prior said: "there are algorithmic errors, they are implemented in the game and measured at an individual level", where "it is not taken into account if you go 1-0 in the 90th minute to make it more likely to happen ". With all this "it is an individual issue of each player, and the result depends on it, it can be something that happens at any time."
Faced with this, players have stated that it is as if the game was against them, making the experience tedious and predictable. That is why Matt Prior says that the destination is not written in FIFA 18 and that everything will be more natural. In fact, he says that just that is the beauty of the game, since one, as a professional player, does not know what will happen.